When is tpa ezreal being released




















October 29, at Kaliasta says:. October 30, at Don says:. January 7, at May 20, at May 27, at An arrow gets stuck on a branch and another misses its mark but this is a target that is ready to shoot back. Most of the background is a diffuse sky with a few branches for Ezreal to stand on: nothing meaningful. Ezreal makes an eye-catching display of magic but the blue, magical arrow easily gets lost in the blur of the blue sky. His stance is dynamic and his expression confident. Light and shadow are rather elaborately spread over Ezreal which added to the metallic highlights make his look stand out.

Unfortunately, colours are dim and reflections seem dull. Besides, there are areas which are more clearly depicted than others. All in all, this is a rather good albeit straightforward portrayal that needs some extra polish to reveal all of its potential.

Still, the basics of a splash art are covered and a bit more. What is present comes from the prominent bow used in his abilities. For all intents and purposes, this is Ezreal as a sort of armoured archer or ranger but with a magical bow. While quite diffuse, the audience of the football pitch is discernible.

The grass barely looks as such and the football seems to have its silhouette lost as if vibrating at a high frequency; which makes no sense. Fortunately, despite the blurry and exaggerated depictions, Alistar and Lee Sin add some much needed meaning.

Ezreal appears ready to make a magically-infused kick. The effect is rather unconvincing as the sparks seem solid. The perspective allows a clear view at his clothes but, added to the cartoony style, make his limbs too long and thin, his torso too short and his head too small. The result is a splash art that sets the scene well enough and then drops the ball when it comes to making an exciting portrayal.

The Fields of Justice have much in common with association football as they both are team activities. With bright tones and a fancy hairstyle Ezreal would fit in any football team. Amidst mysterious, dilapidated buildings the wind blows snow and death. The architecture suggests a splendour long gone and now, only wolves and memories haunt the place. His daring stance and concentrated stare indicate that he has everything under control as the expert he is.

The magical bow also has an intangible feel that clearly exposes the meaning of his favourite tool: his magical glove. It makes sense but when trying to find the plane where he stands it come as too inclined.

All things considered, this is an amazing splash art for far too modest a skin. The blue colour palette is too restrictive and the blue bow is deceptive as there are not particle changes. Regardless, the setting is meaningful and suitable while the portrayal reveals much about his personality.

This makes an imperfect splash art yet, in many other ways, also one of the best in League of Legends. Maybe the original concept was that of an ice based skin with Ezreal exhibiting frost over his clothes. Nevertheless, what Frosted Ezreal actually became is a gothic or emo version of Ezreal with a cartoony aesthetic. The new look would fit in any high fantasy story provided that the dark angle is acceptable as tame as it is.

Clothes are made of convincing leather and denim; furthermore, the metal glove looks quite sleek. Notwithstanding the good apparel, the bluish hair and dark eye shadow might be a bit too much.

Consequently, Frosted Ezreal is a good looking, misleading and made up version of Ezreal. The blur of the background is too intense to identify any specifics. Unfortunately, this all may very well be a guess as nothing concrete is really visible. Ezreal appears clearly and takes a lot of space and he also appears sketchy. In the end, what we have here is a scene that needs better context. If you were looking for a skin that turned Ezreal into a steampunk cave explorer then this is it.

As a spelunker Ezreal is well equipped with goggles and an advanced head torch but the simple napkin seems ill fitted for a dangerous adventure. His equipment placement seems lax, like the the variety. Still, one would suppose that the steampunk wonder that is his cumbersome glove would take care of the rest.

On the whole, his clothes look plain and uninspired. Overall, Explorer Ezreal is a disappointing skin: it has a good concept but its execution is unsatisfactory.

The steampunk angle is shy as well as the explorer gear. Still, the gear displays enough references to display some appeal. New upgradable animated model for Ezreal: it changes by levelling Trueshot Barrage; at levels 6, 11 and New particles for his suit, abilities, auto-attack, recall, taunt, joke, dance, Trueshot Barrage level up and enemy deaths.

New suit animations as well as new animations for his abilities, auto-attack, recall, death, emotes, walk, high speed run, tower channel and two new occasional flying animations with full suit. New sounds for acquiring and using abilities, auto-attack, jokes, taunt, match beginning, recall plus new voice over for Ezreal and Pearl; his suit AI.

A Summoner icon and profile banner. New in-game champion portrait. With Pulsefire suit, apparently, fully upgraded, Ezreal dashes through portals to destinations unknown.

The alternative is to mention an empty background with a few diffuse portals and a blurry cameo. Speaking of which, the perspective makes sure that below his chest his body remains a mystery. The buster is clear, though. The few grid-like patters are somewhat chaotic instead of clean and hi-tech so that they work more like an obstacle than a technological enhancement; much like the devices on his back.

Truth be told, the splash art catches the eye with its pronounced perspective. The problem is that it sacrifices too much clarity, almost all of it, in the name of style.

Pulsefire Ezreal finely propels the Prodigal Explorer into the future with a dazzling array of visual and aural modifications. Firstly, the model reflects a futuristic archaeologist-warrior and the evolution of the armour makes a strong statement about the advancement of technology.

Besides, the animated cannon and jetpack provide a welcome extra layer of complexity to his aspect. The dark tone of the textures reveals an inclination for the grim and gritty which, while not being out of place, sometimes ends up making the skin dull looking as light glows are too shy.

The particles match the theme and range from good to disappointing. They are mostly small balls of energy with no personality and only the new lean, frail design as a feature. Arcane Shift does stand out but only because of how out of place its yellow particles feel amidst the blue colour palette used.

The grid pattern over Ezreal when he teleports with Arcane Shift is a nice feature, though. Not only is it overly simplistic but also has a weak design and feel. As a matter of fact, the visual upgrades have reduced the amount and length of the particles as well as the variety of design.

Now, each ability looks like some generic energy with, sometimes, extra decoration around it. Something that is new is that as Trueshot Barrage is levelled up all abilities start to incorporate more yellow; except Arcane Shift. The animations are definitely a highlight especially at the latter levels when Ezreal can fly with his jetpack. Auto-attacks are significantly different, Mystic Shot and Essence Flux are merely adapted to his cannon but Arcane Shift and Trueshot Barrage provide an attractive spectacle.

Additionally, the new sounds are a good addition to finish the suit capabilities. That said, the voice-over is what stands out. The additional lines added by the upgrade are welcome icing on an already tasty cake. On the whole, Pulsefire Ezreal is a skin that delivers a distinct and appealing experience that forces its way into a fantasy setting. The particles have become the low point of the skin as the visual upgrades have homogenised their look and dulled their florid design.

The result is still attractive but suffers from a design that draws too much from the classic base and a spectacularly high price. At the initial sale of RP the skin was certainly a great choice. Nowadays, the normal price of RP is surely steep. The background suggests a big arena where the audience clamours for the champions. At least the lights of such incredible place are visible because the rest is just the imagination working.

The champions are clearly portrayed though, but their simultaneous exposition makes them compete for attention. Regardless, they manage to convey a bit of their personality in the depiction: Mundo is brutal and towering, Orianna vaguely humane, Ezreal overconfident, Shen sneaky while Nunu and Willump display their close teamwork.

In parts they seem to be escaping from the diffuse maws of the background but the portrayals are correct anyway. The outfit seems believable and correct to the point that it seems clean and polished with a subtle cartoony feel. The same can be said about the lack of magical bow in his abilities: it makes them look different even though nothing was really added.

The background, despite its dusky illumination, at least displays a couple at the bar and a pair of admirers for Ezreal. He is undoubtedly the star of the piece as his earnings demonstrate. Ultimately, this splash art is the better half of the Debonair duo as, flaws aside, makes for a compelling picture of how Ezreal would fare in a casino.

If we talk about elegance then a good suit has to be included in the conversation. What is unexpected is how plain and discordant the suit ends up looking. The chain and flower are on the opposite side of what the splash art suggests, struggling to be noticed.

Besides, the shoes have a simplistic design plus, even if the ponytail and sunglasses evoke his cockiness they seem out of place. The art deco glove is nicely designed, though, with its exaggerated proportions fitting that style.

To sum up, Debonair Ezreal is a skin that tries but fails to realize an elegant style. It seems like a classy-wannabe kid trying to dress formally on his own; which could be fitting but not really debonair. In spite of the extremely blurry background one can get an idea of the setting. In the throne we find the King of Clubs with his golden armour glinting under the sunlight.

On the stairs, we find the elegant but distant Queen of Diamonds; not far from the sinister Joker. On the other side, in the darkness we find a knave discretely hiding his presence. In the foreground, a confident aristocrat greets us as we approach the room. In general, each champion receives a portion of the spotlight and, mostly, characteristic traits are noticeable.

Ultimately, the splash art presents the champions in a rather clear way in an appropriate setting. With a flamboyant suit and hairstyle Ace of Spades Ezreal becomes a fashionable court member with a penchant for attention.

The eye-catching yet elegant clothing suits his extroverted and even ostentatious personality while keeping the spades suit reference. The main colour is sober but the golden highlights, which match his hair, add elements attractive to the eye that also serve as lavish decoration.

All in all, Ace of Spades Ezreal is a fine skin: it accomplishes what it intends with a well realized model. A voxellised background with great reliance on blue tones plus the too subtle apparition of Battle Boss Blitzcrank. Elements are disjointed and everything seems chaotic as if half built and also monotonous in its unstructured homogeneity.

The colours are bright, the lines sharp and the shading elaborate. From his hair to his shoes and including his skin and the clothes he wears it all looks like plastic. That does detract a bit from the, otherwise, attractive portrayal. The controller on his hand is a bit duller, more diffuse than the rest but still looks like plastic; strangely, not as much as the rest of him does.

All added together, this is a splash art that gives a good first impression with its dashing arrival to a digital world. The casual yet fancy clothing matches the unnecessarily complex, spiky hairstyle. Said hairstyle added to the baggy Bermuda shorts, large snickers and hoodie with a big zip give a proper Kingdom Hearts air. In spite of the pastiche, as each element draws from the same JRPG conventions, the result is cohesive; at large.

The new particles have nice designs and try to reference the usual JRPG trappings. Everything fits yet everything also seems too familiar and done in too conventional a way. The chip-tunes are quite nice and support the visuals effectively. All in all, Arcade Ezreal is quite a nice skin that pays homage to JRPGs while trying to keep the cosplaying pretence; unfortunately.

Particles, sounds and animations are effective and there are even a few notable additions that make the skin stand out with a unique identity. For the most part it covers the bases and seldom takes a shy, extra step to impress.

Nevertheless, Arcade Ezreal is quite a fine option for fans of old-school Prodigal Explorers. A bluish sky with many stars and a beam of light.

Seemingly moving at high speed, given the trail of light, the wings are diffuse and also flat looking. The body is also diffuse and the actual shape is difficult to discern.

The head is a bit sketchy though fur appears nicely fuzzy and the eyes reflect the light of the stars well enough. With spiky hair and bathed in light Ezreal appers a bit sketchy and diffuse.

The upper body is cartoony with colours that seem a bit weak. Moving down colours strengthen but outer areas become diffuse; making the cape a simple filled polygon.

The legs display soft shading that contrasts with the sharper look of the body and the pencilled style of the head. His boots are mostly omitted and the intense light on his famous gauntlet gets in the way of appreciating its design.

Besides, golden linings appear more bright and vivid in the upper areas than the lower body; though metal is generally dull looking as well as the gems. Overall, this is a serviceable splash art that shows Ezreal and his familiar without any fanfare. The portrayal works but seems uneven as if trying to marry two different styles that end up opposing each other. Classy yet undoubtedly cocky Star Guardian Ezreal becomes the first magical boy.

The over the shoulder cape is a perfect match which adds a nice asymmetry along his familiar-powered gauntlet. The spiky hair and goggles finish the overt anime influence. Particles have a consistent yet also rigid design of stars with curved vertices that explode in almost floral patterns.

Although the abilities clearly communicate and suit the theme they can feel too similar. However, closer inspection, almost impossible in the midst of battle, reveals differences. Stars are of different colours and sizes while trails have different swirls and tones but in action similarities stand over differences; which end up subtle.

The one ability that does stand out, as it should, is the ultimate. Trueshot Barrage fittingly releases his familiar in full power as the sparkling trails of stars demonstrate. The magical power is clear and the identity of the skill is unique which adds a lot to the skin. Sounds rely mostly on twinkling of different kinds.

Auto-attacks and Mystic Shot are lower pitched with bouncing tones. Essence Flux is brighter and more crystal-like. Essence Flux sounds playful with a clear magical tone. Trueshot Barrage mixes things with a playful twinkle for charge and discharge alike. Still, sounds seem mostly cut from the same cloth with little individuality.

When standing idle Ezreal strikes a confident pose with gauntlet high and before him as his symbol of power; a good match for his confidence. Running at high speed, as in homeguard, sees him placidly lying on his back as the magic propels him forward. The animation is a good display of his personality and the appearance of his familiar flying alongside makes it feel special; which, sadly, is a touch seldom used in the skin.

The recall is the last new animation which has Ezreal fuse with his familiar to fly away like an angel. All things considered, Star Guardian Ezreal is a rather cohesive skin. Particles and sounds have a rigid design but they also communicate the theme effectively. Animations are few, very few, but in all cases they reinforce the theme.

The setup is pretty simple: a lake surrounded by carved rocks in the form of waves. The champions appear in a way that part of their personality is visible in their stance. Each portrayal is eloquent enough about the look of each champion. Ezreal manages to show a nice glow to represent his powerful magic but Xayah and Rakan look a bit dull with washed out colours.

All added together, this is a shared splash art that takes the shared part to heart. Each champion gets a good share of the space available but the composition is content with simply showing each one. The setting has little significance and each champion is only able to display a bit of personality in their stance. With a set of clothes blue and simple with a traditional feel, SSG Ezreal shows him as an apprentice or young sorcerer of ample potential but few accomplishments; at least as of yet.

The model practically centres on the young, magical prodigy which gives an interesting even if familiar role to Ezreal. This aesthetic is shared by the particles. All attacks take the shape of puffs of blue, magical smoke. Some are more condensed and some less so but the visuals, for all of their consistency, are a bit monotonous.

Trueshot Barrage is where the magic is most concentrated with the SSG logo as projectile. The magical circle used when channelling is a nice addition; Elementalist Lux should be thanked. It makes the ultimate feel more special but only just. Sounds are similar to Classic but with higher pitched tones and some magical twinklings. The feel is quite familiar but suitable to visuals that centre on soft magic.

The new recall is a clear tribute to team and associated SSG player. However, the part that sees Ezreal looking for a magical entrance with a map is a good touch. In conclusion, this is a direct skin but one with an identity. It shows Ezreal as a young magical prodigy which employs powerful but stylised magic. The real problem is that every aspect is rather close to the classic style so that the skin feels superficial.

Ezreal as a magical boy wielding the magic of the stars with his familiar Yuuto, in a pajama party. Fitting, no doubt, but with everything so diffuse details about the environment are lost. Worse yet is that those which are visible like the board game on the floor, biscuits on a bowl and toys lying around are disappointingly sketchy.

Amidst this feathery chaos we find a selection of Star Guardians donning their familiar-inspired pyjamas. The portrayals are uneven, the farther away the champions are the blurrier they get. On top of that, colours are saturated and they lack vibrancy which give the portrayals a lacklustre feel. Take for instance the highlights on hair strands: they look rather dull while the hair looks flat-out waxy.

The good news is that each champion has some room to show a bit of their personality. Truth be told, each Star Guardian manages to stand apart from the others in more than looks. We are dealing in subtle tells from the poses instead of clear messages coming from what and how they do things. Debonair Ezreal. If you want our boy looking dapper, this is a decent skin for a not-terrible price.

Yes, there are some slight changes to his ability effects making them blue instead of yellow , which is why this tops the Debonair skin. TPA Ezreal. I love seeing him rocking that foam finger, it just looks cool.

Pajama Guardian Ezreal. Yes, it has a bunch of new animations and the design is nice, but man alive the champion just looks dumb. Arcade Ezreal. You guys know I love the Arcade skins.

Unfortunately, that is not the case for Ezreal. The champion looks awkward like Riot just tried to force him into the theme. It feels forced, not like there are elements of the skin that fit with the arcade theme naturally, which is a real shame. Pulsefire Ezreal. This is a beautiful skin and I have absolutely no qualms with anyone who lists it as their favorite. The low ranking is purely an economic calculation, not a knock on the quality of the skin.

I love the design of the skin and the particle effects of little stars trailing off of his auto attack. SSG Ezreal. Commemorating the World Champions Samsung Galaxy and their substitute jungler yes, jungler Haru, I love this skin.

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