Look for a pass through the mountains that is west of the pass where you found Colossus 3. Inside the mountain pass, take a left at the first fork and then a right at the second. Keep following that path until you reach the entrance to a cave. Upon entering the cave, you'll have to leave your horse behind and swim across a small lake.
Keep on moving when you get to the other side. The hallway will narrow before opening up to a big courtyard. Jump straight off of the first ledge you are on and go through the small opening in the wall.
Look for a downed pillar on the left side and use it to climb up onto the main courtyard area. Once you are up there, look to the right and you'll see a staircase. Take a few steps toward it and the Colossus will leap out. This Colossus is similar to the previous bull one in that his only attack is a charge that will knock you out.
Luckily, there is a trench running throughout this stage that you can fall into where the Colossus can't follow, thereby allowing you to recover. If all goes well, you shouldn't have to worry about that. However, you should always keep it in mind so that you don't spend too much time running around with the Colossus. Look for a downed pillar. Climb up on top of it and run to its end. You'll see a pillar that is still standing just ahead of you.
Leap on to it and start climbing to the top. When you're on the pillar, the Colossus needs to ram it twice to topple it. If you lose his attention, fire an arrow into him and he'll come back charging. Head straight down and then try to climb up to the left using the fallen pillar.
Walk up the steps and you'll trigger a cutscene showing Colossus The first stage of the fight against Colossus 14 involves using the environment to reach a series of pillars. When you climb a pillar Colossus 14 will ram the base of it, then lose interest. Fire an arrow into Colossus 14 and it will ram again. This time the pillar will fall and allow you to reach another area. Repeat this process with every pillar, leaping off each as it falls to reach the next section. Eventually you'll unlock a new area and stage two of the fight against Colossus Climb up on the area above and move onto the platform that is supported by a pillar.
Annoy Colossus 14 with an arrow, and it will charge at the pillar, causing the platform above to collapse and fall, taking the armor off the beast.
Now you can see its weak spot, climb a platform and leap onto Colossus 14's back. It'll put up a bit of a fight, but it's not too hard to time your stabs and kill Colossus Jump up and run across to the next walkway, and the next. After this, the player will have to climb a ridged pillar. A jump charged at least halfway will let Wander skip a ridge, but don't tire him out. At first, it seems like there's nowhere to go after this. Notice, however, that the pillar Wander is on looks a lot like the fallen one he jumped on a minute ago.
The colossus needs to knock the pillar down, but its constant ramming attacks aren't quite strong enough. The solution is simple: Anger it by shooting it with an arrow or two use the "look at the colossus" button - by default - to help with aiming.
The next time it attacks the pillar, its base will give way and a cutscene will show the pillar falling down. Be extremely careful not to fall off here. This first column is particularly dangerous, as the top of the pillar falls right over a deep canal.
Falling in there means the player has got a long and very dangerous run back to the first pillar. To avoid falling, hang off the edge of the pillar that will face up when it hits the ground. Following the walkways from here will bring the player to a series of pillars. Continue provoking the colossus from atop the columns until a ridged tower has been reached, which should also be climbed. For this structure, Wander will need to move alongside one of the ledges to get to a side where he can reach the top.
Don't shoot at the colossus from this tower; jump onto another pillar just to the south and shoot a few arrows at it from there. Once this tower breaks, a cutscene will play showing it smashing into a wall near where Wander first entered the city. The next part is tricky.
The player has to get on the "roof" above them, and the only way up is a ridged wall on the other side of the room Wander just crashed into. Wait for the colossus to get as far away as possible, then make a run for it. Notice that the door arch here is too narrow for the colossus to pass, and it has to go around the whole area to the other side of the arch; use this to lure it away and buy some valuable time.
Once on top of the roof, shoot at Cenobia again.
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